![]() ![]() Given the opportunity, Scavengers also takes the time to thank everyone that's been following and supporting the development of Season: A Letter to the Future since it was first announced. The delay will allow Scavengers the time it needs to finish the game while also prioritizing employee health. Scavengers explains that it has ambitious goals for Season: A Letter to the Future, but not at the expense of the team's wellbeing. RELATED: Scavengers Studio Suspends Creative Director After Abuse AllegationsĪ message shared by the Season: A Letter to the Future development team added some clarity to the delay. A specific release date hasn't been confirmed, however, likely to give Scavengers some flexibility as development continues. The new release window is Q1, a delay of just several months. ![]() The PlayStation console exclusive will now be arriving in 2023, though it isn't a substantial delay. The atmospheric adventure game was initially planned to be released this fall on PC, PS4, and PS5. On Friday, Scavengers officially announced that Season: A Letter to the Future had been delayed. Scavengers has unfortunately confirmed that it won't be able to meet its previously announced release date for Season: A Letter to the Future. Early momentum and strong marketing don't finish a game's development, however. Developer Scavengers Studio has outdone itself by creating a cast of endearing characters and a gorgeously-realized world to explore. The indie game's impressive visuals make it easy to see why. Reviewed on PS5 with a code provided by the publisher.Season: A Letter to the Future, has been a fixture in recent PlayStation State of Play presentations. Season is a calming, pensive adventure that's as beautiful as it is quaint. Although it doesn't always live up to its narrative, there's something quite special about how its narrative and adventure unfolds. That hasn't stopped me from finding Season quite the memorable experience, mostly for its peaceful and idyllic exploration and unexpected darkness. Some elements the developer assures me should be interactable are also just plain not working, so what should have been a 6-12 hour experience has taken me far upwards of that as I struggle to solve the core mystery with the game serving me technical curveballs. ![]() I've had to undergo a few complete restarts to make maps load correctly, or to force the photos I've plastered across my journal to not show the same image. Unfortunately, my experience with Season has been plagued by a number of (what I hope to be) pre-release bugs. ![]() For the most part, that's fine, but there are moments where blindly cycling around the valley could have been tampered by better notetaking - particularly when some of the cues are a little more obtuse. I also wish there was a touch more to a quest log or a better option for notetaking, especially as the game really doesn't tell you anything about what it expects from you. A goat's bray cuts through the otherwise eaceful countryside scene, some windchimes play a particularly melodious tune, a monkey surprises you in a shrine… suddenly you're leaning in to capture any sound in case it's helpful to building out your documentation. It also makes you appreciate the little snatches of audio you find. It's stylized, with an almost hand-drawn charm that makes you want to capture everything you see that's interesting or beautiful - and there's a lot of that here. It helps, of course, that Season is beautiful. If you're anything like me, you'll end up with an archive of far too many polaroids as you snap away at flowers, unusual architecture, or a tree that's catching the light in just the right way. The snap of the shutter and whirr of the photo emerging just becomes part of the game's glorious soundscape. Taking photographs is easy and filled with the retro charm of using a polaroid-esque camera. Riding the bike is always a joy, with you having to use L2 and R2 to pedal when you first set off or try to go up a hill, and then being able to enjoy the freefall when you've reached your stride. As you journey out from your hometown into the unknown, you're armed with your bike, along with a camera and an audio recorder that you'll use to document what you see and learn. Season is effectively a road trip game apart from your roads are quiet country paths that snake through stunning vistas and decaying urban landscapes, and your trip is as much about time as it is about distance. ![]()
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