All non-legendary shields now give some armor rating. Changed hyrkanian bow names to reflect new names. All star metal weapons have gone up or down in damage, durability and armor penetration to be inline with the Khitan DLC. Baal-pteor weapons now correctly weigh nothing (So I have removed this note from my observations), obsidian weapons have dropped in damage and armor penetration (but obsidian daggers have increased in damage). Obsidian items have increased in durability. Some people have reported harvest amounts going down, so i am not removing this note just yet*ġ2 July 2018: Updated to reflect mother of all patches changes as well as some stealth changes. *No longer relevant as all tools have been adjusted to 1 damage. I do not know for sure if the damage they deal reflects in the amount they harvest or if there is an invisible value attached to them, but I assume they do correlate. I have included damage numbers on tools.I was pleasantly surprised to find it did actually have a unique sound when swinging it. Some descriptions claim to glow, but the models do not reflect the description.etc. The Bec-de-Corbin hammer claims to work as a pick, but does not hit rocks. Legendary weapon descriptions in game make a few claims that are incorrect.Mother of all patches has improved this somewhat, but introduced a few other issues. I enjoy this game, but damn this team needs to maintain their own spreadsheet and have someone on quality control. Damage numbers and durability lack consistency between material progression, items occasionally *reduce* in stats when going up in quality and armor penetration is all over the place. There were what seemed to be a few errors in consistency with the armour sets, but recording all this weapon and tool data was almost frustrating at times. Stats on weapons and tools are a mess.You can find my armour guide here: Armor Values Quick Comparison Important to note is that I did not physically test every weapon against an opponent, for the sake of efficiency, I have assumed weapon colour trails accurately reflect the type of debuff, and that damage numbers in the descriptions are accurate. No modifications were equipped on the items. Every item was created and equipped, with no strength bonuses that are not present on the weapon itself to influence damage numbers, and all server settings were set to default. Due to length limitations on each section, I have also had to break the information up which means a bit more scrolling around for you.Īs with the armor guide, the same quality control on my data was used. As there is a lot more of these items than there were weapon sets, I predict this information will be much harder to quickly interpet, but hope people still find it helpful. Following the relative popularity of my armour reference guide, I've decided to compile and share all of the stats on the tools and weapons in Conan Exiles.
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